Big title, big release, big fail.
As a SimCity fan since the 90s, I was disheartened to read about the massive failures in the launch of the latest version of the Electronic Arts title. While pre-release reviews gave rave reviews of the gameplay, severe performance issues plagued gamers upon launch to the world
This version of SimCity acts more like a client that gets system time on a mainframe (wow that's so 1980s), requiring the gamer to be online, with a great connection, while playing. This is to promote community play, but also supports "always connect" DRM which many claim helps thwart pirating. As a commuter, this is a game I'd like to play while on the train-- not sure how that's going to work with dismal LTE coverage on the Metro-North to NYC.
In light of these issues, Electronic Arts, has kept the community informed and will offer a free game to early adopters of the latest SimCity. Says EA, "The server issues which began at launch have improved significantly as we added more capacity. But some people are still experiencing response and stability problems that we're working fast to address. So what went wrong? The short answer is: a lot more people logged on than we expected. More people played and played in ways we never saw in the beta . . . And to get us back in your good graces, we're going to offer you a free PC download game from the EA portfolio. On March 18, SimCity players who have activated their game will receive an email telling them how to redeem their free game."
Likely way too late at this stage, but removing the always on requirement would be the way to go. If not for the simple reason of this disastrous launch, but also to entice TRAIN COMMUTERS to while their long hours each week and miss their stops as they just complete "one more turn".